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Machinegames Internship

Focus & Team

One semester’s internship as a game designer at Machinegames in Uppsala, Sweden. 
  • Data-driven Systems Design
  • Working in proprietary engine
  • Scripting & Testing work

1.

Teamwork

Working as part of the game design team, owning sub-systems regarding non-audio guidance, game activities, and economy-related prototyping.

2.

Engine & Scripting

Working in studio’s proprietary engine “iD Tech”, focusing on getting into the built-in logic and mindset of the tool. Created a variety of scripts for testing, AI, economy, and visual cues. Engine and scripting work approach described as “strong technical aptitude” and “a lot of willpower to push through the early friction of learning”.

“strong technical aptitude”
3.

Testing & Data-driven design

Driving design through data and player behaviour, informing decisions based on actual actions for stable and valuable designs. Creating prototypes to test proof-of-concept.

University internship

Fall semester internship at Machinegames.

Working on game design team.

Learning and appropriating proprietary engine, development tools, and applying tools to facilitate communication with team.

Software

IdTech5_Logo
photoshop_logo
hansoft
perforce
confluence

Details

Areas of Responsibility

Game design, prototyping, testing, data collection and data-founded design.

References provided on request.