Resume
Employment
Game Design Internship
Machinegames
August 2022 – January 2023
Working as part of the game design team, owning sub-systems regarding non-audio guidance, game activities, and economy-related design and prototyping in studio’s proprietary engine. Created a variety of scripts for AI, economy, and visual cues. Driving design through data and player behaviour.
Localization Tester
Electronic Arts
March 2020 – October 2020
Tested various games and content on several platforms such as mobile, PC, Xbox, Playstation, as well as marketing material and compliance work. Tasks included string management and editing, language checks, bug reporting and follow up, and cross-team and cross-time zone communication to make sure that tonality, context and translation matched between the Swedish audience, the intent of the creator(s) and the intended content and message.
Visual/Graphic Designer
Self Employed
MARCH 2016 – MARCH 2020
Freelanced as a visual designer in digital and print across industries and countries. Work included producing graphic, photographic, and motion material for a variety of clients in end-to-end projects: from pitching, budgeting, and planning; ideation, creation, and implementation; to invocing and follow-up.
Coordinator/Project Manager
Naive
October 2012 – April 2015
Worked as a coordinator and project manager for motion material, CGI and live action. Responsibilities in budgeting, scheduling, communication and networking with clients both domestic in Sweden as well as in North America, Europe, and Asia. Included work across various time zones and team sizes, both in-house talent, outsourcing and mixed in-house, and external contractors or companies teams. Clients included Disney, Mercedez, ASOS, Electrolux, IKEA and Spotify.
Education
(in selection)
Interaction Design – Bachelor programme
Linneaus University
September 2020 – Ongoing (June 2023)
3-year Bachelor Degree with high User Centered Design focus, practically developing physical and digital products and services. Covering user testing and research, evaluations, personas, prototyping at various levels of fidelity, mockup and wireframe creation, project methodology (such as agile approaches and SCRUM), 2D and 3D asset creation, group dynamics, and design methodologies and principles.
Game Design – Course
Luleå Technical University
September 2019 – January 2020
Course covering for example Game Design frameworks; analytical tools and frameworks; prototyping; games, culture, and history; ideation and evaluation; game trends, and monetization.
Game Production – Course
Luleå Technical University
January 2020 – June 2020
Course covering the various aspects of game development from a production perspective, such as budgeting and planning; development aspects like publisher relationships and localization; and concepts such as licensing and age ratings.
Additional merits
Game Development – Hobby Projects
Skills & Proficiencies
Unreal Engine, Visual Scripting, Photoshop, Illustrator, Jira.
Motivation & Goals
I’m a curious game designer intrigued by the emergent and systemic aspect of game design: how many systems can cooperate so the player can create an experience which is greater than the sum of its parts and how players can use these systems as tools to craft meaning for themselves. I’m also curious about the puzzle of each system and want to break it down into its smallest components to find creative solutions.
I’m looking for a studio where I can grow as a designer and find out more about my interests while learning from a supportive and ambitious team. I want to grow with other disciplines to create better designs for both the team and the players, where the ideas and passions of everyone involved are represented and realized to the greatest extent possible and creative solutions are explored and utilized.